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:? so many buttons.. :wink: thanks Big O :D


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Hey, back again, testing the render_region stuff... :P

It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.

I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)

So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...


Attachments:
im1200466465.png
im1200466465.png [ 117.3 KiB | Viewed 2087 times ]

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OnoSendai wrote:
lyc wrote:
minor thing: you seem to be missing a clamp for the rgb values before png saving (screeny attached).

anyway, indigo now matches the output quality of my renderer; good job as always :)


d'oh, thanks for spotting that Lyc.
Do you mean that you use MN in your renderer?


kinda; for a numerical methods project last year i derived the coefficients for a fourth order spline interpolating filter that has O(h^5) convergence, so it's a small generalisation of the MN filters. one of the nice things about this procedure is that if you don't want it to be an exact interpolation spline, you have a free parameter which can be used for noise control (acts as a very selective bandpass filter, somewhat similar to the MN b-coefficient but more detail preserving).

you can see the result here (look at the top silhouette): http://lyc.deviantart.com/art/tundra-72898099


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um....where does the 'splat' filter belong? :shock: :roll:
is this a system option/ renderer option ? or what...


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Thank you Ono !!! :D

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alexmeyer wrote:
Hey, back again, testing the render_region stuff... :P

It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.

I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)

So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...


Hi Alex,
actually resuming with just a particular region doesn't work (it will give incorrect results)


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Can someone please send me a scene or tell me the settings that are causing those weird edge artifacts that Lyc was seeing? thanks.


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I think i also got those edges with the DOF test scene. I can't 100% confirm though cause I can't run Indigo where i am at the moment.


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Ah, nvm, got it.


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Ono: If you could come into irc sometime, that'd be nice... :wink: It'd make it easier to have these discussions/fix these problems...

Umm... I think it was working with the resume... it looked fine to me. Either way, It won't render the entire render_region, as I said. It misses some on the top and right edges. (I even have another render [not resumed...] to prove it again if I need to)

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Replaced download link with link to new version 1.0.5.2 which fixes overflow bug (hopefully) spotted by Lyc


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it was (hopefully) spotted by lyc? :wink:

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Seems to be fixed, thanx! ;o))


take care
psor

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OnoSendai wrote:
...which fixes overflow bug (hopefully), spotted by Lyc

That's what he meant, alex ;)


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thanks for the fix :)


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