Hey, back again, testing the render_region stuff...
It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.
I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)
So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...