Download Trial Buy now
Log in or Sign up for the chat.

Search  | Login  | Register

Post new topic Reply to topic  [ 6 posts ] 
Offline
User avatar
Site Admin
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.10_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.10_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.10.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.10.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.10.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.10_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.10_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.10.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.10.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.10.dmg

Changelog:
Quote:
3.6.10
* Added support for loading CMYK JPG files that are saved by Photoshop.
* Added run-length-encoding support for TGA image reading.
* Fixed issue with alpha visualisation not always working.
* Fixed compositing passes being too bright when region rendering is used.
* Added missing serialisation of invisible_to_camera for SceneNodeModel.
* Fixed problem with network master failing to bind to port with network rendering.
* Added 'local host name' display to network manager.
* Fixed crash when loading material when texture path is invalid.


 Profile  
 
Offline
User avatar
2nd Place Winner
nice to see render Region working for MatID etc. again and also the invisible 2 camera thing fixed :)

Sadly you've missed fixing that bug:

Quote:
At the moment the new Background plate overlay overlays the rendering. The idea is rather to have a image behind the rendering, isn't it?! Opacity in that case seems quite obsolete...


 Profile  
 
Offline
User avatar
Site Admin
Zom-B wrote:
nice to see render Region working for MatID etc. again and also the invisible 2 camera thing fixed :)

Sadly you've missed fixing that bug:

Quote:
At the moment the new Background plate overlay overlays the rendering. The idea is rather to have a image behind the rendering, isn't it?! Opacity in that case seems quite obsolete...


It's not a bug, it's meant to work like that. It's for matching a photo to the render. (matching camera position)


 Profile  
 
Offline
User avatar
2nd Place Winner
OnoSendai wrote:
It's not a bug, it's meant to work like that. It's for matching a photo to the render. (matching camera position)
Now I got it ^^
But isn't such stuff rather done inside the 3D app before even hitting the render button?


 Profile  
 
Offline
User avatar
Thanks a lot !


 Profile  
 
Offline
Thanks you so much for sharing Beta Release update with user.


 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group