Indigo Renderer 3.4.1

General News and accouncements regarding the Indigo render engine
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pixie
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Re: Indigo Renderer 3.4.1

Post by pixie » Fri Jun 15, 2012 2:02 pm

CTZn wrote:Nice ! I would also underline the improvements over the foreground, indirectly lit side of the bed.

Do you have visual estimators for this ? I'd bet that the timewise improvement is above 20%. And, that pools will benefit !
I would say you understimate the power of the new enhacements, if not check this simple test:
test.jpg
It seems it is needed 3x the time to achieve the same result...

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Re: Indigo Renderer 3.4.1

Post by CTZn » Fri Jun 15, 2012 3:22 pm

You are nitpicking pixie. 20%, 250%, whatever.

:D

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Re: Indigo Renderer 3.4.1

Post by StompinTom » Fri Jun 15, 2012 7:28 pm

pixie wrote:
CTZn wrote:Nice ! I would also underline the improvements over the foreground, indirectly lit side of the bed.

Do you have visual estimators for this ? I'd bet that the timewise improvement is above 20%. And, that pools will benefit !
I would say you understimate the power of the new enhacements, if not check this simple test:
test.jpg
It seems it is needed 3x the time to achieve the same result...
That looks like just a simple diffuse scene, though. I can't wait to try it on IES + layered glass + shiny materials, etc...

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Sat Jun 16, 2012 12:49 am

In Zomb-B's example scene test I notice the diffuse transmitter is acting differently in the two versions: has something been changed about that? (I like better the new behaviour, btw)
Last edited by Pibuz on Sat Jun 16, 2012 1:25 am, edited 1 time in total.

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Re: Indigo Renderer 3.4.1

Post by OnoSendai » Sat Jun 16, 2012 1:07 am

Pibuz wrote:In CTZn's example scene test I notice the diffuse transmitter is acting differently in the two versions: has something been changed about that? (I like better the new behaviour, btw)
Yes, there was a bug fixed.

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Re: Indigo Renderer 3.4.1

Post by CTZn » Sat Jun 16, 2012 1:22 am

It's Zom-B's scene you are talking about Pibuz ! Nothing important but I could not let you say otherwise.

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Sat Jun 16, 2012 1:25 am

Sorry: edited.

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Tue Jun 19, 2012 2:49 am

Weird behaviour: in BiDir+MLT mode, the directly lit portions of image are sampled weirdly, I think..
See attached!
Attachments
PT+MLT_sun.jpg
bidir_MLT.jpg

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Re: Indigo Renderer 3.4.1

Post by OnoSendai » Tue Jun 19, 2012 3:06 am

Pibuz wrote:Weird behaviour: in BiDir+MLT mode, the directly lit portions of image are sampled weirdly, I think..
See attached!
That's strange. Your scene (as posted in other thread) works fine here in Bidir + MLT mode.

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Tue Jun 19, 2012 3:12 am

...maybe you misunderstood what I meant..
Look in the area direclty lit by the sun in PIC1, then take a look at PIC2 where sun layer is off: seems like more samples are taken, there.

It's something subtle, though: I don't know if it's a known issue or even an issue :)

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Re: Indigo Renderer 3.4.1

Post by OnoSendai » Tue Jun 19, 2012 3:21 am

Ah I see :)
I think what's happening is that MLT is sample more in the 'bright' region - it's just that we can't see the brightness since the sun layer is turned off :)

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Re: Indigo Renderer 3.4.1

Post by CTZn » Tue Jun 19, 2012 3:30 am

edit: sry I've been long composing this one, missed Ono's post ><

It's because the sun glare remains and it is strong right around the disc, reproducing the sun shape.

I don't know if it is possible to have the glare put on the sun layer.

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Tue Jun 19, 2012 3:33 am

OnoSendai wrote:Ah I see :)
I think what's happening is that MLT is sample more in the 'bright' region - it's just that we can't see the brightness since the sun layer is turned off :)
..so, it's something to-be-fixed or it's behaving as it should?

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Re: Indigo Renderer 3.4.1

Post by OnoSendai » Tue Jun 19, 2012 3:42 am

It's behaving just as it should :)

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Re: Indigo Renderer 3.4.1

Post by Pibuz » Tue Jun 19, 2012 3:43 am

..so I guess that with more spp the sun-lit part and the others will get more and more homogeneous?

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