I would say you understimate the power of the new enhacements, if not check this simple test: It seems it is needed 3x the time to achieve the same result...CTZn wrote:Nice ! I would also underline the improvements over the foreground, indirectly lit side of the bed.
Do you have visual estimators for this ? I'd bet that the timewise improvement is above 20%. And, that pools will benefit !
Indigo Renderer 3.4.1
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Re: Indigo Renderer 3.4.1
Re: Indigo Renderer 3.4.1
You are nitpicking pixie. 20%, 250%, whatever.
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Re: Indigo Renderer 3.4.1
That looks like just a simple diffuse scene, though. I can't wait to try it on IES + layered glass + shiny materials, etc...pixie wrote:I would say you understimate the power of the new enhacements, if not check this simple test: It seems it is needed 3x the time to achieve the same result...CTZn wrote:Nice ! I would also underline the improvements over the foreground, indirectly lit side of the bed.
Do you have visual estimators for this ? I'd bet that the timewise improvement is above 20%. And, that pools will benefit !
Re: Indigo Renderer 3.4.1
In Zomb-B's example scene test I notice the diffuse transmitter is acting differently in the two versions: has something been changed about that? (I like better the new behaviour, btw)
Last edited by Pibuz on Sat Jun 16, 2012 1:25 am, edited 1 time in total.
Re: Indigo Renderer 3.4.1
Yes, there was a bug fixed.Pibuz wrote:In CTZn's example scene test I notice the diffuse transmitter is acting differently in the two versions: has something been changed about that? (I like better the new behaviour, btw)
Re: Indigo Renderer 3.4.1
It's Zom-B's scene you are talking about Pibuz ! Nothing important but I could not let you say otherwise.
Re: Indigo Renderer 3.4.1
Sorry: edited.
Re: Indigo Renderer 3.4.1
Weird behaviour: in BiDir+MLT mode, the directly lit portions of image are sampled weirdly, I think..
See attached!
See attached!
Re: Indigo Renderer 3.4.1
That's strange. Your scene (as posted in other thread) works fine here in Bidir + MLT mode.Pibuz wrote:Weird behaviour: in BiDir+MLT mode, the directly lit portions of image are sampled weirdly, I think..
See attached!
Re: Indigo Renderer 3.4.1
...maybe you misunderstood what I meant..
Look in the area direclty lit by the sun in PIC1, then take a look at PIC2 where sun layer is off: seems like more samples are taken, there.
It's something subtle, though: I don't know if it's a known issue or even an issue :)
Look in the area direclty lit by the sun in PIC1, then take a look at PIC2 where sun layer is off: seems like more samples are taken, there.
It's something subtle, though: I don't know if it's a known issue or even an issue :)
Re: Indigo Renderer 3.4.1
Ah I see
I think what's happening is that MLT is sample more in the 'bright' region - it's just that we can't see the brightness since the sun layer is turned off
I think what's happening is that MLT is sample more in the 'bright' region - it's just that we can't see the brightness since the sun layer is turned off
Re: Indigo Renderer 3.4.1
edit: sry I've been long composing this one, missed Ono's post ><
It's because the sun glare remains and it is strong right around the disc, reproducing the sun shape.
I don't know if it is possible to have the glare put on the sun layer.
It's because the sun glare remains and it is strong right around the disc, reproducing the sun shape.
I don't know if it is possible to have the glare put on the sun layer.
Re: Indigo Renderer 3.4.1
..so, it's something to-be-fixed or it's behaving as it should?OnoSendai wrote:Ah I see :)
I think what's happening is that MLT is sample more in the 'bright' region - it's just that we can't see the brightness since the sun layer is turned off :)
Re: Indigo Renderer 3.4.1
It's behaving just as it should
Re: Indigo Renderer 3.4.1
..so I guess that with more spp the sun-lit part and the others will get more and more homogeneous?
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