General News and accouncements regarding the Indigo render engine
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OnoSendai
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by OnoSendai » Wed Nov 30, 2011 5:28 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.2.3_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.3_Setup.exe
Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.3.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.2.3_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.3_Setup.exe
Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.3.dmg
Changelog:
3.2.3
* Updated OpenCL kernels to be more conformant with OpenCL 1.0 (1.1 not strictly required)
* Fixed reporting of CUDA and OpenCL clock speeds
* Sped up initialisation of OpenCL
* Sped up SSS for CPU single dir path tracing.
* Fix mem leak when restarting render in GPU path tracing mode. (e.g. on displacement change)
* fixed save and save as buttons when extension is in upper case
* Included SkIndigo installer updated to SkIndigo 3.2.2 installer.
* Fixed black ring around sun in bidir.
* Fixed crash with aperture diffraction in some cases.
* Made CPU path tracing significantly faster.
* Added ground to new sky model.
* Indigo and Indigo RT now show up in control panel
* Fixed some ISL bugs.
* Added SunSkyControl for changing the sun/sky in realtime.
* Updated blendigo installer to blendigo-2.5-3.2.2.0
* Fixed network rendering bug with DiscoveryPacketListener.
* Fixed display of scene metadata in GUI.
* Fixed updating of camera UI when camera state changes.
* fixed "show materials folder"
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CTZn
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by CTZn » Wed Nov 30, 2011 5:36 am
It's a lovely changes log !
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Pibuz
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by Pibuz » Wed Nov 30, 2011 8:13 am
Cool! Thanks!
One question (just tested): have you guys a little time to fix the materials' alpha map not being rendered correctly in alpha render mode? It's a little boring to manually defringe all the trees :P
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pixie
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by pixie » Wed Nov 30, 2011 8:48 am
So much goodies in such a small box!
:)
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CTZn
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by CTZn » Wed Nov 30, 2011 9:29 am
Pibuz wrote:One question (just tested): have you guys a little time to fix [...]
concave faces ?
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OnoSendai
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by OnoSendai » Wed Nov 30, 2011 9:43 am
Pibuz wrote:Cool! Thanks!
One question (just tested): have you guys a little time to fix the materials' alpha map not being rendered correctly in alpha render mode? It's a little boring to manually defringe all the trees
Hi Pibuz,
I will add this one to the TODO list.
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Pibuz
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by Pibuz » Wed Nov 30, 2011 9:46 am
Thanks a lot!
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ENSLAVER
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by ENSLAVER » Wed Nov 30, 2011 2:55 pm
Nice update :D
What's the "Extra Atmospheric" tick box do?
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CTZn
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by CTZn » Wed Nov 30, 2011 7:37 pm
Action wich excludes the sky layer from rendering (for space and custom atmospheres situations). I guess that's the naming you are not used to !
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ENSLAVER
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by ENSLAVER » Wed Nov 30, 2011 7:43 pm
CTZn wrote:Action wich excludes the sky layer from rendering (for space and custom atmospheres situations). I guess that's the naming you are not used to !
Ha, yeah I figured it was for something like that, just making sure. I see how the naming works now, like extra terrestrial =P
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Zom-B
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by Zom-B » Wed Nov 30, 2011 8:07 pm
Hey guys...
It seems there is something fishy about this version!
First of all the OpenCL 1.0 compatibility should make my ATI 4870 work...
Well, rendering with enabling it starts and does produce a Rendering... but GPU utilization is @ 1% what tells me that the CPU still does the work here!
Maybe some other OpenCL 1.0 people can tell confirm...?!
Second thing was to test general speed... yeah :)
My first very simple testscene jumped from 653k to 725k from last to this version... awesome!!
But then I realized that the new version doesn't refresh Viweport after hitting the halt condition O_o
By this I wasn't able to save my 2min rendering for comparing with old version since last refresh was at 1min... wtf!!?!
Then I did further speed tests and had some quite catastrophically bad results with my Kitchen & Cinema scene:
Kitchen PT-BiDir:
3.2.2: 259k
3.2.3: 170k
Kitchen PT:
3.2.2: 288k
3.2.3: 215k
Cinema (SSS) PT-BiDir:
3.2.2: 325k
3.2.3: 251k
Bedroom II PT:
3.2.2: 404k
3.2.3: 406k
Grass PT:
3.2.2: 217k
3.2.3: 226k
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juan_irender
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by juan_irender » Wed Nov 30, 2011 10:46 pm
Hi Zom-B.
Yes, I can confirm I have obtain same s/s in path tracing (CPU) and GPU accelerated path tracing, seems CPU are doing all the work in OPEN CL mode too.
My OS is OSX 10.6.8, the graphic card is a Radeon 4850.
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OnoSendai
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by OnoSendai » Thu Dec 01, 2011 1:06 am
Zom-B wrote:Hey guys...
It seems there is something fishy about this version!
First of all the OpenCL 1.0 compatibility should make my ATI 4870 work...
Well, rendering with enabling it starts and does produce a Rendering... but GPU utilization is @ 1% what tells me that the CPU still does the work here!
Maybe some other OpenCL 1.0 people can tell confirm...?!
Second thing was to test general speed... yeah
My first very simple testscene jumped from 653k to 725k from last to this version... awesome!!
But then I realized that the new version doesn't refresh Viweport after hitting the halt condition O_o
By this I wasn't able to save my 2min rendering for comparing with old version since last refresh was at 1min... wtf!!?!
Then I did further speed tests and had some quite catastrophically bad results with my Kitchen & Cinema scene:
Kitchen PT-BiDir:
3.2.2: 259k
3.2.3: 170k
Kitchen PT:
3.2.2: 288k
3.2.3: 215k
Cinema (SSS) PT-BiDir:
3.2.2: 325k
3.2.3: 251k
Bedroom II PT:
3.2.2: 404k
3.2.3: 406k
Grass PT:
3.2.2: 217k
3.2.3: 226k
Hi Zom-B,
How are you measuring GPU utilisation?
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Zom-B
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by Zom-B » Thu Dec 01, 2011 1:34 am
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