In the Texture Editor a button reload texture would be nice. At the moment when a texture is loaded and i will overwrite it with a 2d app, indigo will not recognize it.
Indigo Renderer 3.2.5
Re: Indigo Renderer 3.2.5
The bug I encountered in 3.2.2 is still alive:
Re: Indigo Renderer 3.2.5
This request has been marked with an higher priority ;)solarray wrote:The bug I encountered in 3.2.2 is still alive:
In the Texture Editor a button reload texture would be nice. At the moment when a texture is loaded and i will overwrite it with a 2d app, indigo will not recognize it.
Re: Indigo Renderer 3.2.5
Following procedure will crash indigo 3.2.5
- open indio and go to "new material"
- stop the renderer
- go to "base" material and change its type to blend
- start the renderer
cheers
- open indio and go to "new material"
- stop the renderer
- go to "base" material and change its type to blend
- start the renderer
cheers
Re: Indigo Renderer 3.2.5
Replicated, Indigo crashes if restarted while under 'material A is not a valid material' (empty slot) notification.
Thank you for the bug reports solarray.
Thank you for the bug reports solarray.
Re: Indigo Renderer 3.2.5
A Vignetting checkbox in the GUI inside the camera tab is missing...
Also a "Reset Camera Button" from the igs data would be nice!
Also a "Reset Camera Button" from the igs data would be nice!
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Indigo Renderer 3.2.5
Hello,
Opening *.igq files crashes Indigo. Exported from Blender 2.61 using the latest export script and Indigo 3.2.5.
Upon opening the *.igq file for an animation, Indigo opens and immediately throws a 'Runtime Error!' titled with 'Microsoft Visual C++ Runtime Library'. Any ideas?
Opening *.igq files crashes Indigo. Exported from Blender 2.61 using the latest export script and Indigo 3.2.5.
Upon opening the *.igq file for an animation, Indigo opens and immediately throws a 'Runtime Error!' titled with 'Microsoft Visual C++ Runtime Library'. Any ideas?
Re: Indigo Renderer 3.2.5
I just finished a 3 days rendering marathon for a animation using igq done by cindigo, so it doesn't seem to be a Indigo related issue but maybe for the exporter?!
here is a line how my igq is build:
Maybe your paths are invalid???
here is a line how my igq is build:
Code: Select all
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<render_queue>
<item>
<scene_path>C:\temp\Homecinema_frame000000.igs</scene_path>
<output_path>D:\- Homecinema Final -\homecinema_frame000000</output_path>
<halt_time>-1.000000</halt_time>
<halt_spp>100.000000</halt_spp>
</item>
</render_queue>
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Indigo Renderer 3.2.5
Hm... I'll check that out.
Also, is it possible to get a .zip file of the Indigo installation? I'm trying to use it on a different computer where I don't have admin rights...
Also, is it possible to get a .zip file of the Indigo installation? I'm trying to use it on a different computer where I don't have admin rights...
Re: Indigo Renderer 3.2.5
simply zip the Indigo Folder of your main System... done :)StompinTom wrote:Also, is it possible to get a .zip file of the Indigo installation? I'm trying to use it on a different computer where I don't have admin rights...
The only thing you miss from the exe files are the included exporters and the registry entry that some exporters refer to.
Re: Indigo Renderer 3.2.5
Opening the options dialog in the GUI and closing it let the samples/s go CRAZY!
Re: Indigo Renderer 3.2.5
Sorry for triple posting... but... well...
Just to Bump the darkening Issue on GPU rendering for Phong Materials, I just realized that using glass Acel. in GPU mode you end up with even more different change in brightness! Check the attached images by switching between them:
I used the scene from here by Frutiger during "crashtesting", I hope thats ok...
Just to Bump the darkening Issue on GPU rendering for Phong Materials, I just realized that using glass Acel. in GPU mode you end up with even more different change in brightness! Check the attached images by switching between them:
I used the scene from here by Frutiger during "crashtesting", I hope thats ok...
Re: Indigo Renderer 3.2.5
My idea on this is probably naive, but it could be that activating glass accel is diverting some of the computing power into that system, requiring more time to reach the same sample density for a given surface.
Another discrepancy I noticed back then between GPU and CPU rendering was the apparent bump depth being deeper with GPU. This means more rays absorbed with GPU, less bounces overall. edit: the ray absorbtion may even be stronger with a stepped bump, like bricks here.
Another discrepancy I noticed back then between GPU and CPU rendering was the apparent bump depth being deeper with GPU. This means more rays absorbed with GPU, less bounces overall. edit: the ray absorbtion may even be stronger with a stepped bump, like bricks here.
Re: Indigo Renderer 3.2.5
When the sun is located at exactly 90.00 degrees zenith you get an odd stretching/line with the original sky model, it works fine with the new captured simulation.
Reinhard mapping
win7 x64
Reinhard mapping
win7 x64
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