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Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 5:28 am
by OnoSendai
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.3_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.3_Setup.exe


Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.3.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.3_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.3_Setup.exe

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.3.dmg

Changelog:
3.2.3
* Updated OpenCL kernels to be more conformant with OpenCL 1.0 (1.1 not strictly required)
* Fixed reporting of CUDA and OpenCL clock speeds
* Sped up initialisation of OpenCL
* Sped up SSS for CPU single dir path tracing.
* Fix mem leak when restarting render in GPU path tracing mode. (e.g. on displacement change)
* fixed save and save as buttons when extension is in upper case
* Included SkIndigo installer updated to SkIndigo 3.2.2 installer.
* Fixed black ring around sun in bidir.
* Fixed crash with aperture diffraction in some cases.
* Made CPU path tracing significantly faster.
* Added ground to new sky model.
* Indigo and Indigo RT now show up in control panel
* Fixed some ISL bugs.
* Added SunSkyControl for changing the sun/sky in realtime.
* Updated blendigo installer to blendigo-2.5-3.2.2.0
* Fixed network rendering bug with DiscoveryPacketListener.
* Fixed display of scene metadata in GUI.
* Fixed updating of camera UI when camera state changes.
* fixed "show materials folder"

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 5:36 am
by CTZn
It's a lovely changes log !

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 7:29 am
by Stinkie
It is. :)

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 8:13 am
by Pibuz
Cool! Thanks!

One question (just tested): have you guys a little time to fix the materials' alpha map not being rendered correctly in alpha render mode? It's a little boring to manually defringe all the trees :P

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 8:48 am
by pixie
So much goodies in such a small box!

:)

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 9:29 am
by CTZn
Pibuz wrote:One question (just tested): have you guys a little time to fix [...]
concave faces ?

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 9:43 am
by OnoSendai
Pibuz wrote:Cool! Thanks!

One question (just tested): have you guys a little time to fix the materials' alpha map not being rendered correctly in alpha render mode? It's a little boring to manually defringe all the trees :P
Hi Pibuz,
I will add this one to the TODO list.

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 9:46 am
by Pibuz
Thanks a lot!

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 2:55 pm
by ENSLAVER
Nice update :D

What's the "Extra Atmospheric" tick box do?

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 7:37 pm
by CTZn
Action wich excludes the sky layer from rendering (for space and custom atmospheres situations). I guess that's the naming you are not used to !

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 7:43 pm
by ENSLAVER
CTZn wrote:Action wich excludes the sky layer from rendering (for space and custom atmospheres situations). I guess that's the naming you are not used to !
Ha, yeah I figured it was for something like that, just making sure. I see how the naming works now, like extra terrestrial =P

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 8:07 pm
by Zom-B
Hey guys...

It seems there is something fishy about this version!

First of all the OpenCL 1.0 compatibility should make my ATI 4870 work...
Well, rendering with enabling it starts and does produce a Rendering... but GPU utilization is @ 1% what tells me that the CPU still does the work here!
Maybe some other OpenCL 1.0 people can tell confirm...?!

Second thing was to test general speed... yeah :)
My first very simple testscene jumped from 653k to 725k from last to this version... awesome!!

But then I realized that the new version doesn't refresh Viweport after hitting the halt condition O_o
By this I wasn't able to save my 2min rendering for comparing with old version since last refresh was at 1min... wtf!!?!

Then I did further speed tests and had some quite catastrophically bad results with my Kitchen & Cinema scene:

Kitchen PT-BiDir:
3.2.2: 259k
3.2.3: 170k

Kitchen PT:
3.2.2: 288k
3.2.3: 215k

Cinema (SSS) PT-BiDir:
3.2.2: 325k
3.2.3: 251k

Bedroom II PT:
3.2.2: 404k
3.2.3: 406k

Grass PT:
3.2.2: 217k
3.2.3: 226k

Re: Indigo Renderer 3.2.3

Posted: Wed Nov 30, 2011 10:46 pm
by juan_irender
Hi Zom-B.
Yes, I can confirm I have obtain same s/s in path tracing (CPU) and GPU accelerated path tracing, seems CPU are doing all the work in OPEN CL mode too.
My OS is OSX 10.6.8, the graphic card is a Radeon 4850.

Re: Indigo Renderer 3.2.3

Posted: Thu Dec 01, 2011 1:06 am
by OnoSendai
Zom-B wrote:Hey guys...

It seems there is something fishy about this version!

First of all the OpenCL 1.0 compatibility should make my ATI 4870 work...
Well, rendering with enabling it starts and does produce a Rendering... but GPU utilization is @ 1% what tells me that the CPU still does the work here!
Maybe some other OpenCL 1.0 people can tell confirm...?!

Second thing was to test general speed... yeah :)
My first very simple testscene jumped from 653k to 725k from last to this version... awesome!!

But then I realized that the new version doesn't refresh Viweport after hitting the halt condition O_o
By this I wasn't able to save my 2min rendering for comparing with old version since last refresh was at 1min... wtf!!?!

Then I did further speed tests and had some quite catastrophically bad results with my Kitchen & Cinema scene:

Kitchen PT-BiDir:
3.2.2: 259k
3.2.3: 170k

Kitchen PT:
3.2.2: 288k
3.2.3: 215k

Cinema (SSS) PT-BiDir:
3.2.2: 325k
3.2.3: 251k

Bedroom II PT:
3.2.2: 404k
3.2.3: 406k

Grass PT:
3.2.2: 217k
3.2.3: 226k
Hi Zom-B,
How are you measuring GPU utilisation?

Re: Indigo Renderer 3.2.3

Posted: Thu Dec 01, 2011 1:34 am
by Zom-B
Hey Ono, using GPU-Z.