Indigo Renderer and Indigo RT 3.0.12

General News and accouncements regarding the Indigo render engine
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CTZn
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by CTZn » Thu Aug 04, 2011 12:32 pm

Hi neo0., exponent is grayed out to signify that it can't be desactivated but the parameter is accessible if you click on it.

neo0.
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by neo0. » Thu Aug 04, 2011 2:07 pm

Ah, thanks for the info, ctzn! I will try that!

There's one more thing.. Not very major, but I noticed some aliasing (or jaggies I guess) artifacts in the early stage of a render. Bug by some small chance?

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Borgleader
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by Borgleader » Thu Aug 04, 2011 2:09 pm

neo0. wrote:Ah, thanks for the info, ctzn! I will try that!

There's one more thing.. Not very major, but I noticed some aliasing (or jaggies I guess) artifacts in the early stage of a render. Bug by some small chance?
I doubt it's a bug, aliasing is usually an artifact found in games due to how the sampling is done and all the shortcuts graphics cards take to maintain high framerates. Do you have a screenshot?

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Re: Indigo Renderer and Indigo RT 3.0.12

Post by neo0. » Thu Aug 04, 2011 4:39 pm

Borgleader wrote:
neo0. wrote:Ah, thanks for the info, ctzn! I will try that!

There's one more thing.. Not very major, but I noticed some aliasing (or jaggies I guess) artifacts in the early stage of a render. Bug by some small chance?
I doubt it's a bug, aliasing is usually an artifact found in games due to how the sampling is done and all the shortcuts graphics cards take to maintain high framerates. Do you have a screenshot?
Sadly, I didn't take one.. But I had never seen such a thing in indigo before. It was wierd.

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dcm
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by dcm » Thu Aug 18, 2011 1:43 am

maybe u set higher ringing ?

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Re: Indigo Renderer and Indigo RT 3.0.12

Post by neo0. » Sat Aug 27, 2011 12:11 pm

The "a", "b", and "c" parameters for bump maps are confusing for me. Im trying to increase the strength of the bump map but im not really sure which one is what. Are there any plans to change things to some more noob friendly?

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Headroom
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by Headroom » Sat Aug 27, 2011 12:17 pm

Using the "b" parameter should do the trick. Remember that Indigo dimensions are in meters ;-)

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