Indigo Renderer and Indigo RT 3.0.12
Re: Indigo Renderer and Indigo RT 3.0.12
I was about to (forgot to) do this. Xaon has his pc freezing after a couple seconds with 3.0.12, doesn't happen with 3.0.10. The log is empty as shown.
Re: Indigo Renderer and Indigo RT 3.0.12
Thanks, Adam
We made some changes to the OpenCL that we didn't test on ATI hardware. We will look into the issue early next week.
We made some changes to the OpenCL that we didn't test on ATI hardware. We will look into the issue early next week.
It might slow down the rendering in certain cases.ENSLAVER wrote:Is there a downside to leaving glass accel on all the time? It's awesome.
Re: Indigo Renderer and Indigo RT 3.0.12
My pleasure Yves.
@Xaon:
@Xaon:
"Il y a eu quelques changements dans l'OpenCL qui n'ont pas été testés sur du matériel ATI. Nous allons regarder ça dès ce début de semaine."fused wrote:We made some changes to the OpenCL that we didn't test on ATI hardware. We will look into the issue early next week.
Re: Indigo Renderer and Indigo RT 3.0.12
Exit portals doesn't work on path tracing mode (GPU enabled and disabled). Global illumination is rendering well but direct illumination from sun is only visible with some white dots. Is the bug known ?
cheers
cheers
Re: Indigo Renderer and Indigo RT 3.0.12
Hi,solarray wrote:Exit portals doesn't work on path tracing mode (GPU enabled and disabled). Global illumination is rendering well but direct illumination from sun is only visible with some white dots. Is the bug known ?
cheers
yes. This is a know bug. Don't use exit portals with path tracing at the moment.
- Polinalkrimizei
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Re: Indigo Renderer and Indigo RT 3.0.12
Now I'm really confused: I own a geforce 8800 GTS and therefore couldn't take advantage of GPU acceleration (compute model not supported). Rendering with GPU support always just gave a black screen.
And today, after some beers (and with Indigo 3.0.12), I enabled GPU acceleration (CUDA) just for fun cause I'm working on a rather complex scene, AND IT ACTUALLY WORKS!! IT GIVES ME MORE THAN 60% SPEED INCREASE ON THAT SCENE!
What happened here? Too much alcohol or did you guys change something I didn't notice before? This is so cool :-)
And today, after some beers (and with Indigo 3.0.12), I enabled GPU acceleration (CUDA) just for fun cause I'm working on a rather complex scene, AND IT ACTUALLY WORKS!! IT GIVES ME MORE THAN 60% SPEED INCREASE ON THAT SCENE!
What happened here? Too much alcohol or did you guys change something I didn't notice before? This is so cool :-)
Re: Indigo Renderer and Indigo RT 3.0.12
Got this on my i7 iMac ( ATI 5750) when attempting to render the Caterpillar PT w/ GPU :
Re: Indigo Renderer and Indigo RT 3.0.12
Huh ? Why would one run OpenCl on Nvidia hardware that is substantially more performant when running CUDA and then why would one make changes to the OpenCl part and not test it on the target ATI hardware ?fused wrote:Thanks, Adam :)
We made some changes to the OpenCL that we didn't test on ATI hardware. We will look into the issue early next week.
It might slow down the rendering in certain cases.ENSLAVER wrote:Is there a downside to leaving glass accel on all the time? It's awesome.
Re: Indigo Renderer and Indigo RT 3.0.12
The reason is probably first post, first line: it's a beta release.
Come on, betas releases are back !
You know the principle headroom: if something goes wrong, revert to a preceding version until it's fixed. Bug reports and user requests will call for more betas.
Come on, betas releases are back !
You know the principle headroom: if something goes wrong, revert to a preceding version until it's fixed. Bug reports and user requests will call for more betas.
- zeitmeister
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Re: Indigo Renderer and Indigo RT 3.0.12
Still no time to test it …
but thank you very very much!
but thank you very very much!
Re: Indigo Renderer and Indigo RT 3.0.12
You're right! My impatience got the better of me ;-)CTZn wrote:The reason is probably first post, first line: it's a beta release.
Come on, betas releases are back !
You know the principle headroom: if something goes wrong, revert to a preceding version until it's fixed. Bug reports and user requests will call for more betas.
Re: Indigo Renderer and Indigo RT 3.0.12
Hi,
I open a scene. I want to change a material so I pick the good one. When I look to the material list, I can't use an external Mat... is it in TODO?
Thx
I open a scene. I want to change a material so I pick the good one. When I look to the material list, I can't use an external Mat... is it in TODO?
Thx
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Re: Indigo Renderer and Indigo RT 3.0.12
I get the exact same thing here on my Mac Pro (ATI 5870) GPU enabled with any scene.Headroom wrote:Got this on my i7 iMac ( ATI 5750) when attempting to render the Caterpillar PT w/ GPU :
otherwise blazing fast release!
- pixie
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Re: Indigo Renderer and Indigo RT 3.0.12
Some groovy stuff. Same scene rendered for 1 minute, one has emission scale set and another doesn't.
- Attachments
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- withoutemission.pigs
- (319.15 KiB) Downloaded 198 times
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- withemission.pigs
- (319.2 KiB) Downloaded 196 times
Re: Indigo Renderer and Indigo RT 3.0.12
The reason for this seems to be Indigos auto importance weighting for lights. Your scene has 2 light sources, a mesh light and the envSphereGeometry. The scene with emission not set get calculated flux value automatically and end sup with 1000 times stronger difference between the both light sources. Now the stronger Light also get 1000 times more computation time, and the weaker light stays noisy for ages still contributing to the whole image with the massive amount of noise...pixie wrote:Some groovy stuff. Same scene rendered for 1 minute, one has emission scale set and another doesn't.
This example shows how important a good balance between light sources is, and maybe also that Glare should allow to tweak the importance directly in the future (even on the fly, in the LightLayer tab...)
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