Indigo Renderer 2.4.10 Released

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 2.4.10 Released

Post by OnoSendai » Fri Aug 20, 2010 2:40 pm

This is an Indigo 2.4 Stable release candidate build.

The major bugfix in this version is the resolution of the 'black glass edge' bidirectional path tracing bug.


Windows 32 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe

Windows 64 bit: http://www.indigorenderer.com/dist/beta ... _Setup.exe

Mac OS 32+64 bit: http://www.indigorenderer.com/dist/beta ... 2.4.10.zip

Linux 32 bit: http://www.indigorenderer.com/dist/beta ... .10.tar.gz

Linux 64 bit: http://www.indigorenderer.com/dist/beta ... .10.tar.gz


Changelog:
2.4.10
* Fixed 'black glass edge' bidirectional path tracing bug.
* Re-enabled save_tonemapped_exr

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Pibuz
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Re: Indigo Renderer 2.4.10 Released

Post by Pibuz » Fri Aug 20, 2010 7:04 pm

Thank you Ono!
Still not GPU isn't it?

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dcm
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Re: Indigo Renderer 2.4.10 Released

Post by dcm » Fri Aug 20, 2010 7:35 pm

i cant believe...no more black !

"The major bugfix in this version is the resolution of the 'black glass edge' bidirectional path tracing bug."
only PT, not mlt?

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Re: Indigo Renderer 2.4.10 Released

Post by fused » Fri Aug 20, 2010 8:12 pm

dcm wrote:i cant believe...no more black !

"The major bugfix in this version is the resolution of the 'black glass edge' bidirectional path tracing bug."
only PT, not mlt?
Also works with bidir mlt :)

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Re: Indigo Renderer 2.4.10 Released

Post by pixie » Fri Aug 20, 2010 11:13 pm

fused wrote:
dcm wrote:i cant believe...no more black !

"The major bugfix in this version is the resolution of the 'black glass edge' bidirectional path tracing bug."
only PT, not mlt?
Also works with bidir mlt :)
Works great, the bug was completly smashed! :D

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Re: Indigo Renderer 2.4.10 Released

Post by Zom-B » Sat Aug 21, 2010 1:05 am

BiDir fix seems to work nicely for me too!
Thank you a lot Ono!

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CTZn
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Re: Indigo Renderer 2.4.10 Released

Post by CTZn » Sat Aug 21, 2010 4:01 am

ZOMG !

1°: I downloaded 2.4.9 10mn ago

2°: I was getting itchy about that bug again, dreaming for polynomes in places of polygones...


I can't believe this. Let's see how quasi-fresnel lenses like the fix) :D

Milestone !?

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Zom-B
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Re: Indigo Renderer 2.4.10 Released

Post by Zom-B » Sat Aug 21, 2010 4:18 am

CTZn wrote:Milestone !?
I hope to see some small bugs fixed before having a "stable" release out:

http://www.indigorenderer.com/forum/vie ... 01#p100101
http://www.indigorenderer.com/forum/vie ... 25#p100025
http://www.indigorenderer.com/forum/vie ... 871#p99871 (bottem of the post)
http://www.indigorenderer.com/forum/vie ... 990#p98990

Just some "few" things I found...

Especially the EXR saving always as linear toenmapped is a No-Go regarding Ranch Renderfarm and other professionals!

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CTZn
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Re: Indigo Renderer 2.4.10 Released

Post by CTZn » Sat Aug 21, 2010 4:39 am

Agreed Zom-B ! How demanding ;)

I mean, that bugfix is quite an event by itself. The glass below is lowly subdivided (x2). If it was not the issue would be visible again, so the issue was decreased by an order.

Note that the base mesh is very rough, the profile uses 2 vertices for its border (box style). So the issue was strictly narrowed down to limits inherited from polygones, that's great !

I want implicit surfaces :P
Attachments
2.4.10.jpg
From now on !
2.4.10_base.jpg
2.4.10, but no subdivs
2.4.8.jpg
2.4.8 (and older)

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Headroom
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Re: Indigo Renderer 2.4.10 Released

Post by Headroom » Sat Aug 21, 2010 5:11 am

Great work!

I created a (very!) simple test scene that exposed the problem. A 20mm cube with a 0.2mm glass plate placed in front of it with 0.2mm distance. The scale of things seemed to play a role.

In BRID modes the edges of the glass were completely dark and the surface behind the glass was also very dark. A scene scaled by factor 10 (200mm cube etc.) had dark edged glass but the area behind the glass was rendered correctly.

Thew same scene again scaled by 10 (2m cube, 20mm glass) did not have any of the problems.

Anyway, my little test scene renders correctly now. Thanks!

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Re: Indigo Renderer 2.4.10 Released

Post by Prof4D » Tue Aug 24, 2010 1:55 am

Version 2.4.8 works better, than 2.4.10
Here an example the first 4 hours of 42 mines, the second 2.4.10 time of 6 hours.
Attachments
Indigo 2.4.10_Indigo6_Potohop_6 hours.JPG
Indigo 2.4.8_Indigo6_Potohop2_4 hours of 42 mines.jpg

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Zom-B
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Re: Indigo Renderer 2.4.10 Released

Post by Zom-B » Tue Aug 24, 2010 4:46 am

hey Prof...

It seems you denoised & sharpened your images quite strong, no good resource to do conclusions.
Also the scenes are slightly different :/
Some testrender with the "Render Info Overlay" is always welcome to see the samples count + speed :)

Since in 2.4.10 BiDir is fixed, I can say that regarding my tests mlt+BiDir is slightly slower then pure mlt.
But BiDir can help in some complex situations where pure mlt or pt have a hard time!

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Re: Indigo Renderer 2.4.10 Released

Post by PureSpider » Tue Aug 24, 2010 5:26 am

Can we see those 2 pictures of your glass CAD thing for 2.4.8 vs 2.4.10, Zom-B?

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Re: Indigo Renderer 2.4.10 Released

Post by Zom-B » Tue Aug 24, 2010 6:24 am

No you cant :/

It was data from a Job offer. After some timeI had, to get the job, sign a NDA,
so I had to take down all the material from the Forum, sorry guys!

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Re: Indigo Renderer 2.4.10 Released

Post by PureSpider » Tue Aug 24, 2010 7:10 am

Post some other model to show the BiDir bug then :P

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