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Indigo News

Thursday 27 Oct
 

A bit more on UI improvements

A bit more on UI improvements

As you may already know, we improved the material and medium editing user interface for the upcoming Indigo 3.2 release.

Another important change to this is the way materials and media are linked to each other. In Indigo 3.0, the link ui was just a simple dropdown, which worked, but was far from ideal, since you had to search through long lists of material names.

This is how it looked in 3.0:

In 3.2, it looks like this:

We made a nice custom control for that, which offers convenient ways to link/unlink nodes:

- It functions as a search box. Just type the material name and select from a list of results matching your search query.

- It supports drag and drop from the scene graph

- Materials/Media can easily be unlinked by clicking the 'x'

- It also now checks if linking a material would create a circular material and does not let you do it

And by clicking the button with the arrow on it, it opens the material/medium/other node type linked for editing.


Indigo News

Sunday 9 Oct
 

Material Editing Imporvements

Material Editing Imporvements

In the last couple of weeks and months, we put some more work into the material editing UI, to make it easier to use and use less space on the screen.

This is a little preview of what is to come in the next release, Indigo 3.2, and still a work in progress, so if you have any wishes and suggestions, please feel free to tell us about them. There is a discussion thread on the forum for it especially. You can find it here.

First, let us have a look at the old interface:

There are a couple of things wrong with it:

  • It does not even fit on the screen of a laptop
  • Only one channel is visible at a time, making it impossible to get a quick overview of how a material is set up
  • Every option, even if unused, is shown

Pretty bad, isn't it?

Here is what it looks like now:

Now, all the channels are visible and you can get a quick overview of the materials setup, e.g. which channels are used, what kind of settings are used.
The icons used for the spectrum type are not final yet.

The shader and texture editing has been moved to sperate windows, of which you can have as many open as you want:

Please let us know what you think and tell us how we could improve it even further in the discussion on the forum: http://www.indigorenderer.com/forum/viewtopic.php?f=7&t=11178


Indigo News

Tuesday 14 Jun
 

Indigo Renderer 3.0 and Indigo RT

Indigo Renderer 3.0 and Indigo RT

Glare Technologies is proud to announce the release of Indigo Renderer version 3.0 and Indigo RT. This update brings many usability refinements and improvements to the rendering engine, and to celebrate its release we're running a 33% off sale until 11th of July.

Indigo Renderer 3.0 is a generational improvement on all fronts: real-time scene editing, GPU acceleration, render queue support and many other impressive changes lie under the hood!

Indigo RT is a new rendering solution which delivers unmatched value in the high end rendering market: it is the first robust, truly unbiased and full-featured rendering system available at under €100 (for the duration of the sale; normal price is €145).

For more information about the difference between Indigo RT and Indigo Renderer 3.0, please see our Product Comparison page.

Indigo is developed by Glare Technologies Ltd., a company specialising in high-end 3D visualisation software. Using unbiased, physically-based rendering techniques, Indigo generates images of unparalleled realism and accuracy. Well-known for being both user friendly and extremely powerful, Indigo has become the tool of choice for professionals demanding the highest quality visualisations possible, without having to deal with complicated renderer settings.


Image Credit: Impulse / Heiko Schmidt


Image Credit: Tom Svilans, http://tomsvilans.com/


Indigo News

Tuesday 17 May
 

Indigo Renderer 3.0 Preview

Indigo Renderer 3.0 Preview

Indigo Renderer 3.0 introduces several next-generation features such as interactive scene editing and camera controls, all powered by a supercharged rendering engine which now supports GPU acceleration for both CUDA and OpenCL.

Seamlessly edit displacement maps and material shaders in the same intuitive interface, while interactively rendering over your local area network. All this and more is possible, without sacrificing the unparalleled image quality for which Indigo is famous.

Join us for this revolution in unbiased, physically-based rendering - demo version available soon!


Indigo News

Friday 1 Oct
 

Indigo for Revit Beta 4 Released with Revit 2011 Support

Indigo for Revit Beta 4 Released with Revit 2011 Support

We are proud to announce the release of Indigo for Revit Beta 4. It now supports Revit 2011 and has many Improvements over the last release, such as:

- Added support for Revit 2011
- Fixed problem where no 3d Views where found in non English versions
- Added support for environment maps
- Fixed UV export
- I4R can now get the sun position from Revit (2011 only)
- Added support for arch glass acceleration
- I4R dialogs can now be closed by pressing ESC (cancels, changes wont be saved)
- I4R dialogs are displayed in the screen center


Indigo News

Thursday 16 Sep
 

Indigo 2.4 Stable Released

Indigo 2.4 Stable Released

We're pleased to announce the release of Indigo 2.4.13 as Indigo Renderer 2.4 Stable. We will be offering a special 15% reduction for the next two weeks, until September 30th, to celebrate the 2.4 stable release.

Read about the new features and improvements since 2.2 here.

You can view the press release here.

A big thank you to the exporter writers for their fantastic work.


Indigo News

Monday 23 Aug
 

Indigo for Revit Beta 3 Released

Indigo for Revit Beta 3 Released

We are proud to announce the release of Indigo for Revit Beta 3. It has many Improvements over the last release, such as:

- An updated material editor
- Online material database integration
- Better conversion of light sources, using temperature, light intensity and IES settings from Revit
- An improved Installer that installs the prerequisites, if needed, and also handles setting up the .ini file

You can download the Indigo for Revit installer packages from here: http://www.indigorenderer.com/revit/


Indigo News

Friday 2 Jul
 

Indigo for Revit Beta 2 for Revit 2009/2010 released

Indigo for Revit Beta 2 for Revit 2009/2010 released

We released a new beta version of Indigo for Revit for 2009 and 2010.

It features an updated material system, Material Database integration, external materials (so you can link materials created with the material editor) and more.

We are still working on the 2011 version and we'll release it as soon as possible.

Get it here.


Indigo News

Tuesday 20 Apr
 

Indigo 2.4 Open Beta - 20% faster!

Indigo 2.4 Open Beta - 20% faster!

We are pleased to announce that we have released the first Indigo 2.4 beta.

In the 2.4 series we'll mainly be focusing on GUI updates and bugfixes, but apart from that there have also been some significant speedups of the rendering core.
Indigo 2.4 offers a 20-30% speed increase over Indigo 2.2 stable.

It also features:

- Lots of GUI improvments
- A Network Manager (among other things it coordinates network rendering, by assigning slaves to masters)
- Network floating licenses
- Heterogeneous participating media
- Indigo Shader Language improvements


Indigo News

Thursday 8 Apr
 

Login problems?

Login problems?

We've been doing some changes to the server recently and a few user accounts seem to be "blocked" for some reason.
If you have problems logging in please send us an email to support@indigorenderer.com, we will sort it out for you.

One workaround for it is to use the login on bottom of the forum index page.

We are sorry for the inconvenience.