Written Friday 25 Oct
IndigoMax, which integrates Indigo Renderer seamlessly into 3ds Max, has seen tremendous progress in the last weeks, with many improvements and bugfixes that make it a joy to use!
The primary developer, Jakub Jeziorski, has been doing an amazing job and we'd like to encourage all 3ds Max users in our community to try out the latest version of IndigoMax, available here.
Material previews are much faster and higher quality, interactive rendering enables a comfortable workflow for making many changes quickly without hitting render every time, and more of the powerful Indigo features are exposed directly to the user. Many important bugfixes have been made, and GPU acceleration is now fully integrated into the rendering settings.
Indigo forum user Enslaver, known in the community for his beautiful abstract renders, has made a great screenshot showing an overview of the new 3ds+Indigo environment:
Written Tuesday 10 Sep
We have a new Indigo reseller for China and Honk Kong - Mad Macs Technology Distributions Limited.
Mad Macs have offices in Hong Kong, Shanghai, Beijing and Guangzhou, so will be sure to help you out with your Indigo purchase wherever you are in China and Hong Kong.
To contact them, use the details on our Reseller page.
Written Tuesday 27 Aug
RebusFarm and Glare Technologies are proud to announce that the powerful Rebus renderfarm now supports Indigo Renderer!
With the latest Intel Xeon processors and 24GB of RAM per node, even the most challenging render jobs can be easily completed to meet that pressing deadline.
For more information, and a quick video tour of the workflow, please see the full announcement here.
Written Thursday 8 Aug
We have updated the vehicles gallery with some beautiful new car renders from Indigo users Oscar Johansson and Arthur Staschyk.
These renders use the new shadow pass and integrated alpha channel output support in Indigo for compositing against a background image.
You can read a bit more about the shadow pass and alpha compositing in this blog post.
Written Tuesday 9 Jul
Heiko outdid himself with this beautifully crafted weekend house, modeled after this real world weekend house in Bus in the Czech Republic.
It's so amazingly detailed and well-lit, it makes you wonder if there is any limit to what a great artist can do given the right tools.
(Click for the full-sized image.)
Be sure to also check out the Weekend House forum post as there are many more renderings in there.
Written Friday 3 May
Indigo archviz veteran Filippo Scarso (username Pibuz) has, in the great tradition of the "simple" interiors thread, posted an amazingly detailed and realistic shot of a soon to be refurbished and extended public library in Mestre, Venice:
The Simple interiors thread is well worth watching for updates, if you don't already!
Written Wednesday 17 Apr
We have introduced some exciting new features for the upcoming Indigo 3.6 release, designed to make compositing renders into photographic environments much easier and more realistic.
The first addition is a new shadow pass render mode:
The second addition is integrated alpha rendering. When the 'foreground alpha' checkbox is ticked, then an alpha channel will be computed and saved with the render.
This allows very easy compositing of objects over background plates.
By using both these options, it becomes easy to create realistic composites such as the one below.
These new features will officially be part of the upcoming 3.6 stable release.
However you can try them out right now with the Indigo 3.6.11 beta.
You can read a bit more about the development of these features on the forum
Scene setup originally by hcpiter. Background plate and HDR are by Moofe.
Written Monday 8 Apr
A fantastic review of Indigo for Cinema C4D has been published on the Czech CG website Grafika.cz! (at http://www.grafika.cz/)
The author, Pavel Zoch, has kindly translated his conclusions into English:
"So, we are at the end, I think. We know almost everything we need to know to start playing with the renderer. If I may, here is a short conclusion, milestones, why I like the Indigo Renderer.
The first, Indigo, or for me, Cindigo, is really a very solid and universal application for both main platforms, Windows and Mac OS. Another advantage of the renderer is that the path tracing mode can use your GPU as well and it supports both main platforms, Nvidia CUDA and OpenCL, so you can use AMD GPU as well.
I like Cindigo's excellent support for instances, Indigo materials are very complex and have very complex editing options, but I would like to be a bit more user friendly. When editing these materials, especially coating and so on, I see them as a node system. The material mixing is a powerfull feature of Indigo.
I love the post rendering adjustment options, light layers, and I'm happy they implemented depth, material ID and shadow passes as well. There are only a few of them at the moment, but it's the right way how to shift the app to the new amazing level."
You can read the full review here: http://www.grafika.cz/rubriky/software/cinema-4d-a-cindigo-integrace-unb...